How To Meet The Wizard Stardew Valley
| Wizard's Tower | |
| | |
| | |
| Open Hours: | six:00am to 11:00pm |
| Occupants: | |
The Sorcerer's Tower is the home of the Wizard. It is located at the western edge of Cindersap Forest and open up from 6am-11pm.
The door to the Wizard's Tower is locked until you have access to the Customs Center and take read the golden scroll in the Crafts Room.
If you lot have delayed in unlocking your Community Centre until the day before a holiday prompting the game to then give you the letter from the Wizard on a holiday, the door to his tower will be locked, and you will have to come dorsum the next day to unlock your power to read the Junimo language.
Basement Room
After reaching four hearts with the Sorcerer, players will proceeds admission to a basement where they can change their proper noun, gender, favorite thing, and the appearance they set at graphic symbol creation. Players can likewise change the style of cat or dog they've adopted. Players cannot change from cat to canis familiaris or vice-versa. The Shrine of Illusions requires an offering of
500g each time information technology is used.
In tardily game, later players complete the quest Goblin Problem to gain passage to the Witch'due south Hut a teleportation rune will activate in the basement, allowing free passage between the basement room and the Witch'south Hut anytime.
The basement room with the teleporter to the Witch's Hut
Buildings
| | Alert: Spoilers This page or section contains unmarked spoilers from update one.5 of Stardew Valley. Mobile players may want to avert or exist cautious toward reading this article. |
- For the traditional farm Buildings run across Farm Buildings
After retrieving the Wizard'due south Magic Ink, he'll brand some unique buildings available for sale. After unlocking Ginger Island besides, the Island Obelisk volition become bachelor. These buildings require no build time, simply are very expensive.
To summon buildings, collaborate with the magic book inside the tower. The construction bill of fare opened by the book functions the same every bit that in the Carpenter's Shop, assuasive the player to move or annihilate whatsoever farm edifice.
| Image | Proper noun | Description | Cost | Size |
|---|---|---|---|---|
| | World Obelisk | Warps you to the mountains. | | 3x2 |
| | Water Obelisk | Warps you lot to the embankment. | | 3x2 |
| | Desert Obelisk | Warps yous to the desert. | | 3x2 |
| | Isle Obelisk | Warps you to Ginger Island. | | 3x2 |
| | Junimo Hut | Junimos will harvest crops around the hut for you. | | 3x2 |
| | Gilt Clock | Prevents debris from appearing on your subcontract. Keeps fences from decaying. | | 3x2 |
History
How To Meet The Wizard Stardew Valley,
Source: https://stardewcommunitywiki.com/Wizard%27s_Tower
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