How To Summon Pirate Invasion
The Event
Flying Dutchman
Map Icon
Drops
- Particular (Quantity) Rate
-
0.25%
-
0.5%
-
1%
-
1%
-
2%
-
five%
-
10%
-
10%
- Internal NPC ID: 491
Dutchman Cannon
- Internal NPC ID: 492
The Pirate Invasion is an event where numerous pirates invade the spawn bespeak. Information technology can occur in Hardmode randomly or past using a
Pirate Map after an altar has been destroyed and the player has 200 or more max health. If those requirements have been fulfilled, there is a 3.27% run a risk if one has yet to exist defeated, and a 1.96% chance if 1 has been defeated.
Enemies
- The
Parrot will fly most, trying to deal contact damage. Information technology does not drop much and killing one will not aid complete the event. - The
Pirate Captain uses a gun and a cannon. The gun rapid-fires bullets, and the cannon will fire projectiles that explode on contact with a solid object, dealing very high damage. The captain drops a vast amount of loot. Only one tin can be at a time. -
Pirate Corsairs are the sword-wielding scalawags. They deal melee impairment and movement fairly apace. They drop even more than loot than the Helm. -
Pirate Crossbowers are one of the ranged pillagers of the upshot. They use their crossbows to fire flaming arrows from a distance. They drop the same corporeality of loot equally their low-course cousins (all but the captain, his parrots, his ghost, and his ship). With their debuff and considerable harm, they are one of the larger threats if in the open up. -
Pirate Deadeyes bear bullet-firing guns. They are very inaccurate and are likely to miss. Nevertheless, one should take care to avoid their bullets if in the open up. - Unarmed
Pirate Deckhands can only attack via contact impairment. -
Pirate's Curses are the skeletal remains of the captain. They appear after the captain dies. They act like wraiths, flying through blocks, and are immune to traps. Specifically designed to thwart exploitation of the grounded enemies, these are a large threat to those in enclosed shelters. - The mini-boss of the effect, the
Flight Dutchman has four cannons that fire towards the thespian, and goes down in one case all iv are destroyed. The Dutchman has the highest chance of boodle drops.
Rewards
General Strategies
General Tips
This content is transcluded from Guide:Practical tips § Combat.
- For nocturnal bosses, starting the battle just subsequently the sunday sets (7:thirtyPM) will provide the maximum amount of fourth dimension to defeat the boss. In Hardmode, the
Moon Charm and/or
Moon Stone and their upgrades are also useful at night. - Dominate battles can be won or lost before the battle ever starts. Choose your equipment and have it ready; find and/or make potions and placed buffs; use the highest-tier food you lot have available; set upwardly an arena appropriate to the dominate; acquire the strategies for the boss you're facing.
- Prepare your Dominate-fighting arena with adequate lighting,
Campfires and
Heart Lanterns for health regeneration, and
Stars in Bottles for mana regeneration if yous use magic.
Bast Statues will provide a significant defensive heave.
Garden Gnomes and (if undercover) proper torch placement will reduce damage taken and increment damage dealt due to the luck. Note that Torch God'south Favor helps with this.
Honey pools can also exist used for extra health regeneration. -
Sunflowers provide the
Happy! buff to players within a 50-tile radius, which grants a +10% movement speed bonus and 17% reduction in enemy spawn rate. - Always carry around a stack of the highest-tier healing potion bachelor, every bit relying just on natural Wellness Regeneration is not a good thought. Depending on the game stage, this tin can include items such equally
Mushrooms or
Honeyfins . On the
Desktop,
Console,
Mobile, and
Switch versions,
Restoration Potions are healing potions with a shorter cooldown. - Information technology is suggested to build houses for the
Dryad and the
Nurse NPCs in your arena. The one-time casts the
Damsel'due south Blessing buff, which increases your defense and provides you with a thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of some
coins . - Bosses are displayed on the Minimap: Follow the boss'south icon to track it when you're struggling to detect it. Yous tin place the boss icons by checking their respective wiki pages.
- Once y'all have freed the
Mechanic in the Dungeon, you lot tin can use
Wire to enhance your arena with
Traps and helpful
Center and
Star Statues . The former helps to damage the enemies, though be careful to fix them upwards correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to
timers . - It may be useful to summon and kill the Centre of Cthulhu or King Slime before summoning whatever harder dominate in order to spawn an extra one-apply pool of Hearts. Annotation that this volition prevent any Heart Statues from spawning new Hearts.
- Retrieve to use the
Sharpening Station ,
Ammo Box ,
Crystal Brawl ,
Bewitching Table , and
Piece of Cake before you get to explore or battle bosses/invasions. These will give boosts that are useful to have, with the showtime four being form-specific. They requite
Sharpened ,
Ammo Box ,
Clairvoyance ,
Bugged , and
Sugar Rush , respectively.
Terrain Preparation
Do not attempt to fight the Pirate Invasion in an open space during early Hardmode. The corporeality of enemies coupled with their arable projectiles will chop-chop overwhelm an inexperienced or underequipped player. Instead, consider some simple training. With a secure, enclosed space, the effect tin be made easy. Simply construct a box-shaped building on or off the ground. When inside the box, no enemies volition be able to reach the actor. Attacking enemies will require weapons that can attack around or through blocks. If the player does not possess such weapons, their only option volition be to place holes in the walls and fire projectiles through them, taking care not to be hit past enemy projectiles. It is best to place these holes in ceilings or floors to make information technology harder for ground enemies to fire into them. The Flying Dutchman cannot laissez passer through blocks, and so it will remain stuck against the walls of the box where the actor tin can easily destroy its cannons. Exercise note that the Pirate'southward Curses, with trap immunity and the ability to fly through blocks, will be a big threat to those in shelter. Information technology can aid to make the shelter larger for space to dodge and fight the Curse.
Gearing Up
Armor
Weapons
For Melee Users
For Ranged Users
For Magic Users
For Summoners
Potions
Accessories
How To Summon Pirate Invasion,
Source: https://terraria.wiki.gg/wiki/Guide:Pirate_Invasion_strategies
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